Competencies and objectives

Provisional information. Pending approval by the Department Council.

 

Course context for academic year 2017-18

Game Theory is one of the four optional subjects in the itinerary of Mathematics applied to Social Sciences. The other three subjects are Time Series, Social Choice Theory and Economics of Information and Uncertainty.

The subject is concerned with situation of strategic interdepence. This means that each agent recongnizes that her final payoffs or earnings depend not only on her own actions, but also on the actions of the other agents.

Game Theory is one of the most powerful tools in modern economic analysis and its applications extend to many situations that we will explore during this course.

 

 

Course content (verified by ANECA in official undergraduate and Master’s degrees)

Specific Competences (CE)

  • CE10 : Communicate, both orally and in writing, mathematical knowledge, procedures, results and ideas.
  • CE11 : Ability to solve academic, technical, financial and social problems using mathematical methods.
  • CE12 : Ability to work in a team, providing mathematical models adapted to the needs of the group.
  • CE15 : Recognise and analyse new problems and prepare strategies to resolve them.
  • CE5 : Propose, analyse, validate and interpret models of simple real-life situations, using the most appropriate mathematical tools for the purpose.
  • CE6 : Solve mathematical problems using basic calculus skills and other techniques, planning their resolution according to the tools available and any time and resource restriction.
  • CE7 : Use computer applications for statistical analysis, numerical calculus and symbolic calculus, graphic visualisation and others to experiment in Mathematics and solve problems.
  • CE9 : Use bibliographic search tools for Mathematics.

 

Specific Generic UA Competences

  • CGUA1 : Understand scientific English.
  • CGUA2 : Possess computer knowledge related to the field of study.
  • CGUA3 : Acquire or posses basic ICT (Information and Communication technology) skills and manage the information obtained appropriately.

 

Generic Degree Course Competences

  • CG1 : Develop the capacity for analysis, synthesis and critical reasoning.
  • CG2 : Show the ability for effective and efficient direction/management: entrepreneurial spirit, creativity, organisation, planning, control, decision making and negotiation.
  • CG3 : Resolve problems effectively.
  • CG4 : Show ability for teamwork.
  • CG5 : Commitment to ethics, the values of equality and social responsibility as a citizen and as a professional.
  • CG6 : Learn autonomously.
  • CG7 : Show the ability to adapt to new situations.
  • CG9 : Demonstrate the ability to transmit information, ideas, problems and solutions to both specialist and non-specialist audiences.

 

 

 

Learning outcomes (Training objectives)

No data

 

 

Specific objectives stated by the academic staff for academic year 2017-18

- To understand the most important models, concepts and results of game theory

- To be able to model and analyse multiperson decision problems as games

- To be familiar with the connections between game theory and the social sciences

- To apply game theoretic analysis to problems of competitive and cooperative interaction presented in the social sciences

 

 

 

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General

Code: 25071
Lecturer responsible:
CUEVA HERRERO, CARLOS
Credits ECTS: 6,00
Theoretical credits: 1,44
Practical credits: 0,96
Distance-base hours: 3,60

Departments involved

  • Dept: FOUNDATIONS OF ECONOMIC ANALYSIS
    Area: FOUNDATIONS OF ECONOMIC ANALYSIS
    Theoretical credits: 1,44
    Practical credits: 0,96
    This Dept. is responsible for the course.
    This Dept. is responsible for the final mark record.

Study programmes where this course is taught